From the daily reset yesterday through the daily reset today, Bungie made a special preview of Gambit available for all Destiny 2 owners to play and experience. I won’t spend a bunch of time explaining the mode, but in very brief terms, this is how it works:
Two teams of four compete to defeat enemies, “bank” resources those enemies drop, and then defeat a boss that appears after enough of those resources have been collected and banked.
The teams play in maps that don’t physically connect to each other—your team of four has its own PvE space during the activity.
As you bank resources in specific amounts, this sends enemies to your enemy’s side to temporarily prevent them from banking their resources.
If you die without banking those resources (called “motes”), your team loses those resources completely.
At various points throughout the mode, each team can send over a single player from their team to the other side to engage in PvP and attempt to frustrate the other team and cause them to lose resources or progress.
The game is played to best-two-of-three rounds.
The mode is a public matchmaking playlist, so if you don’t enter with a pre-made team of four players, the game will add players to your team in the same way that Strikes or Crucible matches are queued. Gambit has its own playlist slot next to those activities in the Director:
I’ll work on a guide for playing Gambit later, but in the meantime, while there are still a couple of days left before Forsaken launches and the mode is available to all, I’d like to talk about what I enjoyed and what I didn’t.
With patch 2.0 to Destiny 2 this past Tuesday, the way weapons and ammo are organized within the game has fundamentally changed. It’s been confusing for some people, so I thought I’d try to explain it, if possible.
To start, here’s the easiest way to look at it:
The slot a weapon is in and the type of ammo it uses are no longer the exact same thing
The top two slots determine what ammo a gun uses based on the type of weapon, not based on the slot itself (white or green ammo)
All weapons in the third slot take the same type of ammo (purple ammo)
Ammo bricks now drop differently, with white ammo being most common, green being less common, and purple being the rarest
If pushed to write this in one sentence, it would be: weapon slots and ammo types have been decoupled.
Trust me: that’s the easiest way to phrase it I can come up with right now. If you want to learn more about the system, keep reading, and let’s talk about Destiny 1 and 2 and their weapon and ammo systems and how they have evolved.
As we roll into the last week prior to the release of Forsaken, the information being revealed is increasing both in frequency and importance. I was out of town for this TWAB, but it’s worth it to catch up and let you know what it was all about.
A couple of things I love are going to join forces in a Twitch stream this upcoming Tuesday, starting around noon Central time and extending until Whenever I Feel Like Stopping:
With Extra Life weekend coming up in a few months, I thought it a good idea to do some early fundraising and get the ball rolling
Destiny 2: Forsaken launches around that time and I’ve taken some time off to play through it right away with my son, live on stream
I would love it if you would stop by and support the stream! Load it up, hang out, chat a bit, and if you feel generous, donate to my Extra Life campaign for this year. All proceeds donated via my Extra Life page go directly to local children’s hospitals and are tax-deductible.
Watch us run through the story of Destiny 2: Forsaken, experience the new Gambit game mode new to the franchise, or just stop by and chat neat-o Destiny stuff with us while we explore!
If you can’t attend directly, if you would tell your friends and families we’re doing such a thing, it would be greatly appreciated. More eyes on what we are doing means more possible donations to help sick kids in the St. Louis area.
If you were looking for a Season Four info dump, this week’s update from Bungie has you covered. As always, you can find their original post here, and I’ll do my best to re-summarize the information for you and provide some commentary.
At tomorrow’s reset, Destiny 2 players start celebrating the Solstice of Heroes event—the culmination of the first year of Destiny 2 and a send-off leading into the release of Forsaken and the start of Year Two.
Part of Solstice of Heroes includes the Moments of Triumph, which are specific bounties you can complete for your Destiny 2 account for completing various activities throughout the first year of the game. The initial Moments were made public on July 7th, but a group of them remained hidden and couldn’t be completed until Solstice starts tomorrow.
I previously revealed these hidden goals here and explained what they are and how many points towards the maximum score they would provide. But in this guide, I’d like to cover the entirety of the Moments of Triumph and what they’ll provide to you when you earn them, so you know where to focus your attention for the remaining five weeks of Season Three and Year One.
Destiny 2’s Solstice of Heroes event doesn’t start until next Tuesday, the 31st of July, but thanks to some API information that’s already been added to support the event, we can take a look at the requirements for progressing the armor set unique to the four-week-long celebration.