As we roll into the last week prior to the release of Forsaken, the information being revealed is increasing both in frequency and importance. I was out of town for this TWAB, but it’s worth it to catch up and let you know what it was all about.
A couple of things I love are going to join forces in a Twitch stream this upcoming Tuesday, starting around noon Central time and extending until Whenever I Feel Like Stopping:
- With Extra Life weekend coming up in a few months, I thought it a good idea to do some early fundraising and get the ball rolling
- Destiny 2: Forsaken launches around that time and I’ve taken some time off to play through it right away with my son, live on stream
I would love it if you would stop by and support the stream! Load it up, hang out, chat a bit, and if you feel generous, donate to my Extra Life campaign for this year. All proceeds donated via my Extra Life page go directly to local children’s hospitals and are tax-deductible.
Watch us run through the story of Destiny 2: Forsaken, experience the new Gambit game mode new to the franchise, or just stop by and chat neat-o Destiny stuff with us while we explore!
If you can’t attend directly, if you would tell your friends and families we’re doing such a thing, it would be greatly appreciated. More eyes on what we are doing means more possible donations to help sick kids in the St. Louis area.
Here are the important links for the event:
- My Twitch broadcast page
- The Twitch event listing, so you can sign up for a reminder the day of
- My Extra Life donation campaign page
Thank you so much for your consideration!
If you were looking for a Season Four info dump, this week’s update from Bungie has you covered. As always, you can find their original post here, and I’ll do my best to re-summarize the information for you and provide some commentary.
It’s a lot. Let’s get started.
There’s not a ton to boil down for you out of this week’s This Week at Bungie, but what’s there may be significant for you. You can find Bungie’s original post here.
What we do have is a lot of statistics, and some data regarding Year One weapons as we roll into Year Two in four weeks. Solstice of Heroes is well underway at this point, and I hope this week’s update finds your armor grinding underway (or not, if you’ve chosen not to pursue it).
At tomorrow’s reset, Destiny 2 players start celebrating the Solstice of Heroes event—the culmination of the first year of Destiny 2 and a send-off leading into the release of Forsaken and the start of Year Two.
Part of Solstice of Heroes includes the Moments of Triumph, which are specific bounties you can complete for your Destiny 2 account for completing various activities throughout the first year of the game. The initial Moments were made public on July 7th, but a group of them remained hidden and couldn’t be completed until Solstice starts tomorrow.
I previously revealed these hidden goals here and explained what they are and how many points towards the maximum score they would provide. But in this guide, I’d like to cover the entirety of the Moments of Triumph and what they’ll provide to you when you earn them, so you know where to focus your attention for the remaining five weeks of Season Three and Year One.
You can also read up on Bungie’s official guide to Moments of Triumph and how they will work here. The deadline for completing the Moments of Triumph is 28 August 2018.
An updated Development Roadmap, incoming changes to power progression, sandbox changes, a new Crucible Labs test, and a bonus info drop from Game Informer—this week was pretty loaded with information.
The posts referenced in this update are:
- This Week at Bungie: 26 July 2018
- Destiny 2 Development Roadmap Update: 25 July 2018
- Game Informer: “How Milestones And Mods Are Changing In Destiny 2: Forsaken” by Suriel Vazquez
Here’s what you need to know:
Destiny 2’s Solstice of Heroes event doesn’t start until next Tuesday, the 31st of July, but thanks to some API information that’s already been added to support the event, we can take a look at the requirements for progressing the armor set unique to the four-week-long celebration.
If you don’t yet know about Solstice of Heroes, Bungie’s post announcing the event is here.
I’ll put the embed player right here at the top for you now, so you can turn this on while you read my thoughts on this album.
You can leave this tab open and enjoy it, because the whole album is streamable without purchase if you like.
Final Fantasy IV is a special thing for me. It came along at just the right time in my life and with such a special mix of Things Done Well that it became very formative. It set the tone for pretty much ever console RPG that followed, and there are some things it’s done that haven’t yet been eclipsed.
It’s still very playable, with some of the best-designed systems in an RPG.
But what pushes it into iconic is the multi-layered set of leitmotifs used by Nobuo Uematsu to give it its musical punch. The main overworld theme, used in various settings at various times, and woven into every battle theme in subtle ways. The Theme of Love. There are themes for specific characters and themes for specific locations. For the first time I can remember, some themes have variations that play after the main theme finished its first loop.
It has a style that is all its own.
All of this is captured wonderfully in this album. I have some of the CDs that accompanied the guitar sheet music books published in Japan, but those recordings are simple reductions. Reyes’s work is full of adaptations and thematic flourishes on themes you recognize, and it’s done in a classical style that allows you to start the album and let it flow in the background.
Every theme selected for this album is well-represented and arranged and played with deftness. I can’t think of a single thing I’d eliminate, and the original track to close the album fits quite well and is a welcome addition. I am perfectly OK with the decision to skip adapting both the Prelude and Prologue themes, which have been done to death at this point when there are other, more worthy selections that have landed here, like “Golbeza, Clad in the Dark” and “Within the Giant.”
Give it a listen; buy it on Bandcamp. It’s another great album from Scarlet Moon Records, and I hope it sells well enough to encourage more albums like it, because my only regret is that there isn’t more to listen to.
On Bungie Day, bungie.net and the Destiny API were updated with information on the first year’s Moments of Triumph, which is a set of tasks players can complete before the end of the year to earn specific and exclusive rewards.
Many players logged in to find they’d completed most or all of the accomplishments for the year, especially if they had been engaging with endgame content over that time—but six of the bounties remained hidden:
(The remaining missing bounty is in the Activities tab.)
In patch 1.2.3, the remaining bounties were patched into the API and were not obscured, so we now know what needs to be done to earn the remaining points. These bounties can be earned starting on the 31st of this month.
These Bounties are worth 10 points each.
- Running Errands: Complete 25 Bounties.
- The Hero We Deserve: Complete 25 Public Events on Heroic Difficulty.
These should be fairly easy to complete and turn in over the four-week period of the event and can be done solo without too much trouble. Remember that you can complete a maximum of 10 Bounties per-day, per-character—5 from Zavala, and 5 from Shaxx. 25 Public Events will take a few hours of patrol.
The first of these Bounties is worth 25 points; the second is worth 30.
- In My Element: Collect 250 Elemental Orbs.
- Remember Who You Are: Complete each Redux Mission at least once.
I haven’t seen any information that would tell what “Elemental Orbs” are, but given the number you have to collect, they would seem to be related to Orbs of Light in some way. Perhaps during Solstice of Heroes, Orbs of Light will be Elemental Orbs instead? We’ll find out, but this goal should be attainable through regular gameplay and would be soloable. Public Events would be a solid way to build this up, as players often use supers liberally when completing them. Take friends who will chain supers with you to speed this up.
The Redux Missions were revealed in Bungie’s post on Solstice of Heroes, and are replayed story missions that have been altered to have different enemies. I’m assuming these are more difficult than the stock missions. They should also be soloable, but would obviously be easier with a fireteam.
These bounties are worth 50 points each, and are tied specifically to the Resplendent Armor leveling system that will be a focal point of Solstice of Heroes.
- Fashion Hero: Upgrade the full Solstice of Heroes armor set to Legendary quality.
- Above and Beyond: Masterwork any Solstice of Heroes armor.
I plan on writing more specifically regarding what will be necessary to level the Solstice of Heroes armor set during the event, but the basic overview has been provided in Bungie’s post regarding the event.
These will be more complicated and time-intensive grinds.
To upgrade a set to Legendary, most of the tasks will be soloable. One of the pieces requires completing a Nightfall Strike, and so will require you either to group with players using the Guided Games functionality or by grouping with other players you know or have met via an LFG service.
Obtaining a Masterworked armor piece will be harder to solo, and the soloable methods provided will be more time-consuming. The two methods you can solo are:
- Defeat bosses. The number provided in the item manifest is 10, but there’s not any more clarity than that—it might not strictly mean 10 strike or raid bosses.
- Achieve the Legend rank in the Valor Crucible rankings. This will require playing quite a few matches, but with Valor now being given for all game modes other than Trials of the Nine (since patch 1.2.3), you’ll have many more options to choose from in leveling this up.
I’ll talk more about the Solstice armor and leveling those pieces in a later post.
With the exception of the armor Masterwork requirement, these Bounties shouldn’t be too rough. You’ll have four weeks within which to complete these activities. If you need help with them, consider checking out the100 and finding a group to play with!
I’ll be running a decent number of sessions there to help people attain these goals. You can find my profile here.