I have a lot to say about Destiny 2, and keep meaning to write about it, but for now, I thought I would post a little gallery of the screenshots I’ve taken over the first month of the game, especially as I’ve been playing through it with my son and it’s become family time. :)
My summer vacation has started, which usually means it’s almost time for Summer Games Done Quick. GDQ is a twice-annual speedrunning marathon, and each one lasts for a week. The summer one tends to be my favorite; the runs can be a bit more laid back and the charity is preferable to the one they use for the winter marathon.
- The schedule can and will change throughout the event, so if there is a game you are really interested in watching, you should check the schedule the same day of that game and also a bit before it’s supposed to come on the air. Runs are unpredictable, so there’s natural fluidity to the time slots.
- For different types of games, there are different run categories. Pay attention to things like:
- 100% or any%, the two most frequent run completion types – one involves collecting or doing everything a game has to offer; the other is just getting to the end of the game as fast as possible.
- Restrictions like glitchless, 2 players 1 controller, co-op, and the like. This will give you more information regarding the general atmosphere of the run.
- Runs have an estimated time to completion, which will give you the approximate time you’ll need to watch the run.
Keep in mind when watching these speedruns that many of them will involve the players going through the game in ways you haven’t in the past. If a run doesn’t call for glitchless or other restrictions, you’re likely to see things done to intentionally break the game and skip large amounts of the actual intended gameplay. This takes some getting used to and can look really weird the first time you watch a run for a favorite game.
That said, if you just relax and watch some people play games while using quite frankly amazing execution, muscle memory, and crazy amounts of practice, you can have a pretty good time. I suggest you find games you have played and liked on the schedule and trying to watch those to get started.
If you aren’t sure, here are some runs I think are likely to be great this week:
- Luigi’s Mansion any%, no OOB (out-of-bounds). The restriction means the runner can’t break the constraints of the levels to get places the game didn’t intend, so this requires going through a decent amount of the game, and is estimated at around an hour.
- Metroid Prime 100%. Some people really find these runs interesting because there is good execution necessary, but I frankly find them boring because large amounts of the run take place out-of-bounds. If you want to see a game get broken, watch this.
- Castlevania: Symphony of the Night, any% glitchless. One of the all-time great games, played to full extent, in 36 minutes. Should be fantastic.
- Super Monkey Ball Deluxe, Ultimate. Watch people wreck this game with what is essentially playing angles very carefully. Looks reckless, is actually super-controlled.
- Mirror’s Edge, any% glitchless. A game that was designed with multiple paths in mind. Speedrunners have no doubt found all the super-fast ones, and the execution necessary for this should be impressive.
- I Am Bread, any%. I say this because I tried playing this game and found it inscrutable and impossible, and this runner is going to beat it in 15 minutes and make me feel really old in the process.
- Pokemon Puzzle League, 1P Stadium, Super Hard. Puzzle game execution at this high a level is always impressive.
- FPS Block of games, starting with Half-Life. Every game here should show super-impressive play, even with glitches.
- Ninja Gaiden 3, any%. Watch this and then remember how hard these games are and hate yourself immediately.
- Marble Madness, any%. See above.
- Castlevania: Rondo of Blood, Richter any%. The finest 2D Castlevania pre-Symphony, done in 25 minutes. It’s likely you aren’t familiar with this entry in the series (it was on Turbo CD), so you should give it a peek.
- Mega Man X2, any% race. Four runners play side-by-side, trying to finish first in a live situation. X2 has a super-optimized run that is really impressive to watch and easy to grasp.
- Shadow of the Colossus, NTA. I personally don’t think this game is as awesome as a lot of people do, but the run should be impressive.
- Portal, inbounds. Should be one of the more amazing-looking runs of the whole event.
- Chrono Trigger, any%, no wrong warp. Puwexil is one of the best RPG runners to watch. His commentary during the run (and the “couch commentary” helping him along) will be great and will explain exactly what’s going on as he does the run. CT is also a great run.
- Tetris: The Grand Master block. You should watch this because I won’t; once you have seen these runs once, you have seen them all, but this is Tetris at a level that’s more instinct than reaction. TGM is way harder than any Tetris you have played (they will play on arcade hardware).
- The Legend of Zelda: A Link to the Past, all dungeons, swordless. I don’t even know how you would do this, so I’m going to be watching this one with fascination.
- Super Mario Series Warpless Relay Race. Great games, done head-to-head, and with relay handoffs to boot.
- Metroid Block. Always one of the highlights of any GDQ. Usually tight races, high execution, sequence breaking in a lot of cases.
- Dark Souls 3, All Bosses. Watch someone rip through this game with way less health than you would ever try to play with and weird items you didn’t think about using.
- Super Mario 64, 120 star. Every star. Every level. A game that requires crazy-cool execution and looks rad when people pull it off.
- Earthbound any%, glitchless. An RPG to send the marathon into the sunset, and a run that even today is still being rerouted and changing to be more efficient.
There’s plenty more I could have put in here, but these are the things I’d suggest to anyone who asked me about GDQ and what they should peek in on.
I hope you watch and have some fun doing so. Please consider donating to the event!
Around a year or so ago, I posted a bunch of reference screens captured from various fighting games, to help streamers plan their UI against the actual game without needing to hook up a capture device or to search for images on Google.
It struck me today that putting that here was probably not the easiest thing to find, or the easiest thing for people to use in their projects, so today, I moved the whole thing over to GitHub as a new repository:
Contributions are welcome, and requests for screens should be filed as issues. I hope these are useful to you in your stream production.
Combo Breaker 2017 is coming up in a handful of days, and I’ll be on the floor helping run brackets to do my part to make it a great experience for competitors.
I enjoyed my volunteer time a ton last year, and I’m happy to help make this year’s event a similar success. Assuming there are new volunteers this year who haven’t run brackets at a big event before, I thought I’d put together a list of things that have worked for me in running an efficient, well-organized bracket and getting the most out of my volunteer time.
So, here we go, in no particular order other than this first one, which is most important:
Attend the Volunteers Meeting before the Event
This is non-negotiable. Every event will have specific ways they do things. They are not always going to be the same from event to event or even year to year. They are almost certainly different from what you have been running for your locals, house events, or whatever you have run before. Your head TO or other bracket coordinator should have sent you a message with the meeting times. Show up.
When you are there, the most important thing you can do—even if you have been to a million of these—is to listen. Things may have changed from the previous year, and there will be others at the meeting who have not done this before. They need to be able to hear, and for that to happen, everyone in the meeting needs to be listening.
If you have questions, ask them at the meeting. It’s far more efficient for you to have your questions answered before a single bracket has started than to try to track down other staff once there are hundreds of people on the event floor and you are facing a time limit for running your pool.
Do Your Homework
You will have your pool assignments ahead of time so you know when you are needed and can schedule yourself accordingly. Players will have their pool assignments ahead of time so they can plan for their matches.
This means you should know who is in your pools before you get started. You’ll also know what games you will be running. Take the time to see who you’ll be working with, study the rules for the games you have been assigned, and make sure you know when you are supposed to be there.
Know who your game’s TO is and what they look like. Know who the head TO is and what they look like. You need to have this information in your head so you can quickly and efficiently get help if and when you need it. Come prepared.
Wear a Watch
You’ll be responsible for getting your brackets done on time. This means you will need to know the following at all times:
- How long you have before your next bracket starts
- Whether you are at the threshold of time for you to start DQ’ing players (varies by event)
- How much longer you have to get the pool done to end on-time
You need to have a clock somewhere on your person the whole time you are staffing the event. A phone is fine, but phones can get dropped, run out of battery, be misplaced, or the like. (I carry a portable charging battery with me at all events in case my phone starts running low.)
YMMV on this suggestion, but I prefer a watch because it’s less obtrusive, easier to glance at when needed, and far more incident-proof than a phone.
Carry a Notebook
When you run into a sticky situation, or if you need to track what’s going on at any given point during your bracket, notes can save you from problems or time-delaying issues. Assume the following when you are running the bracket:
- Someone will have to go to the bathroom and will (or should) tell you they are doing so to prevent being DQ’d
- A player will ask you about the rules for the game you are running
- You’ll need to look at your own schedule to keep things straight and report to the correct place
- Someone not even in your bracket will see your staff shirt and ask you a question to which you may or may not immediately know the answer
- Other staff people may have things they need your help with that you can’t get to immediately
A notebook is your lifeline in most of these situations. Things I recommend for your notebook:
- Put your schedule in it so you can refer to it at any time
- If someone asks you something and you need to get to it later, write it down so you don’t forget
- Jot down the rules and default settings (or anything specific that’s different!) for the games you are running so you have it available instantly
- Write down player names if they leave and inform you they are doing so, as well as what time they left the pool stations (when they leave, you should tell them how quickly they should be back to avoid a DQ situation)
Last year, I carried my Moleskine around in the venue, but it was overly bulky and not very practical. I recommend a smaller notebook style, like a Moleskine Cahier or a Field Notes notebook. They fit in a pants pocket and are easier to move around with.
Relatedly, when you take a pencil for writing on your brackets (because events use paper brackets), take two so you have a backup.
Early = On Time. Be On Time.
Find out what the expectations are for players and when they should report to a pool station for their brackets. Be there five minutes before that time so you are there when players arrive. Politely clear away any casuals at the station in advance of your brackets by setting time expectations with those players as you get things ready. Mark players on your bracket as they check in with you so you know who is there.
Take Care of Yourself
Don’t forget to eat something. Drink water like it’s going out of style. Wear comfortable shoes you can stand in for a couple of hours at a time without problems. Clear any bathroom breaks you might need before your bracket starts. Get some good sleep the night before.
If you are miserable, you are going to pass that savings on to your players, and they won’t have as good a time. Which brings me to my last point:
Have Fun. Help Players Have Fun.
This is your job when you help run an event.
Yes, you are there to enforce rules, make sure players are not being disruptive or otherwise problematic, and to run your brackets on time. You can do these things and still have a good time, which will result in your players also having a good time.
Bracket runners do not get salty. Be fair. Be calm. Encourage your players to have a good time. Answer their questions. Thank your players for being there when they are out of the pool. Congratulate the players who escape the pool to later brackets.
If I missed something here you think is important, drop me a reply on Twitter and let me know. I’ll be happy to add things to this guide.
I’ve actually never played this game before, but this tournament(?) of matches for an (I’m assuming relatively) obscure Neo-Geo title with the timer set to only one second is beautifully insane:
A port of the title to PS4 was released last week, and you can buy that here for $7.99.
It’s been confirmed the one-second round timer is possible in the port:
Mystery game tournament runners: you can set the round timer to one second in the PlayStation Network version of Galaxy Fight. pic.twitter.com/fy2YO3ZM6Z
— Ian Walker (@iantothemax) May 3, 2017
If anyone knows any of the other rules that were used in the Japanese tournament video, let me know; it looks like it’s at least set to Level 1. I’m not sure there are any other settings that matter. :)
For my stream tonight, I went over some basics for setting up a PS4 to be a fighting game tournament setup that doesn’t annoy with pop-up notifications and also makes it harder to do things like pause or take screenshots.
The video is less than 20 minutes long; if there is enough interest in it, I’ll do something that is more effectively edited and not full of my rambling while waiting for things to load and forgetting where some settings are.
Since I have been thinking a bunch recently about broadcast graphics and best practices, I decided that it might be a good idea to take a look at some examples of television broadcasts and what they have established.
I’d written about this before, but it’s often the case that Twitch broadcasts don’t pay much attention to “broadcast safe” areas even though it’s true that many people now watch Twitch streams on televisions. TVs have to deal with the rather annoying but real matter of overscan. (I may write more about this later.)
Something specific that I use on my stream and I’d love to see more of on event streams—specifically fighting game tournament streams—is a ticker across the bottom of the screen. (I’m actively researching and hoping to build one.) ESPN has been using one for a long time. Here’s what I found when I took a look at it:
I had to match them up by eye, and the screen capture isn’t an exact science, but I’m pretty sure they reserve the bottom 100 pixels of a 1080p signal for the ticker. The bottom 50 pixels receives absolutely no information; it’s just a grey stripe. This is “blank” because many televisions will not display this information at all due to overscan. The ticker information is placed within the next 50 pixels, and there’s even a bit more margin before the text baseline.
You can also see that there is a bounding line to the left, where they do not place any text information. That line is 84 pixels from the left of the frame.
It’s clear that if you want a fighting game to be broadcast safe, you will have to adjust at least the UI elements of the scene, if not the output of the console itself. As I mentioned in a tweet recently:
BBCF leaves you exactly 40 pixels at the bottom of the frame if you display the game at full-size and are compositing at 1080.
— Ryan Markel (@ryanmarkel) December 25, 2016
(There is even more information available in that thread talking about this, including the fact that Mortal Kombat’s meters are pushed way to the edge of the frame.)
As was pointed out to me on Twitter by @logichole, who has had some pretty great back-and-forths with me on this subject:
@ryanmarkel Having everything inset by 15% during Evo finals for ESPN2 was a reaction to that. Weird compromise, but broadcast standards…
— Logic Holly and Ivy (@logichole) December 25, 2016
Is this something streamers should concern themselves with? Do we care if our broadcasts are being shown on televisions with overscan? Toss me a tweet reply or write up a post and let me know what you think.
A super-quick, cheap, and easy-to-install method for adding some personalization to your fightstick is to replace the stock balltop with a different one, maybe of a different color or from a different manufacturer.
Parts Used in This How To
For this how to, we’re using a MadCatz TE2, which comes with a Sanwa JLF-TP-8YT lever as a stock part. Those levers come with an LB-35 balltop.
- Sanwa LB-35 Balltop (35mm, yellow)
- Seimitsu LB-39 Balltop (35mm, blue)
Any 35mm balltop will work when following this tutorial. This includes stock balltops from Sanwa and Seimitsu, as well as the stock balltop on the Hori Hayabusa lever, and many custom balltop replacements. (The vast majority of balltops you can buy are 35mm.)
Tools Used in This How To
- Flathead screwdriver (the tool included with the TE2 counts)
How To Replace the Balltop
OK, first, open up your stick or otherwise get it to the point where you can get at the underside of the mounting panel. On the TE2, use the catch button at the front of the stick and swing the panel up.
Turn the stick so you can access either side of the mounting panel at the same time.
With one hand (I’m left-handed), grab the balltop that’s currently installed.
With your other hand, take the flathead screwdriver and insert it into the screwhead on the bottom side of the joystick lever. Hold the screwdriver head there so you can apply torque to the joystic shaft without it rotating entirely. (If you want to see what that looks like, just rotate the balltop without having the screwdriver in place.)
Using one hand on the balltop and the other hand on the screwdriver handle, rotate the two so the balltop starts separating from the shaft. After a few rotations, it should look like this:
Once you have removed the balltop, set it aside. To stop it from rolling around on your work surface, set it down with the screw mount flat on the surface.
Grab the new balltop you want to install, and reverse the process you used to remove the previous one. With one hand on the balltop and the other on the screwdriver handle, rotate the two so the new balltop tightens on the lever.
Slowly but firmly continue to screw the balltop onto the mount until you feel resistance. Give it one last gentle tighten and you’re done. Remove the screwdriver from the bottom of the lever assembly and check to make sure the new balltop is flush with either the shaft itself or the shaft cover if your stick has one.
You’re done! Close the stick up and give it a test. It should freely rotate in your hand without coming away from the shaft.
I was messing around with doing some (very early) work with NodeCG tonight.
(It’s not going well so far, but that’s because I’m generally clueless.)
While doing this, I considered the idea of fighting game overlays that could be used with a “toggle” for whatever game is being played (or even key off an external API like Challonge). I then realized that it is really useful to have static reference images for various games to make sure you are not putting overlay images in bad places.
This has a lot of utility even for setting up OBS or Xsplit, because you can add the image as a background and then maneuver your layout stuff as you need to make sure you are not obscuring any screen items, especially meters.
I’ll put this behind a more link just so casual visitors to my site don’t get hit with OMG WALL OF IMAGES. If there is a game that is not represented here that you would like to see, or I have made a mistake, please drop me a note and let me know which one. I’ll see if I have it and can whip up some images for you.
All HUD elements are in default locations.
Click on any image to view as full-size.
You can also download a ZIP archive of all current screens. If you stream large events with regularity, please contact me and I can give you access to a Dropbox share of these images. If you want to know when I update the screens, you should follow me on Twitter.
Use the images to do cool things with your streams. :) If you find them helpful or useful, please consider dropping me a tip or just following my Twitch channel where I play games poorly.
This year’s Extra Life marathon was another great time. I spent some time playing games with my kids, had a great co-op session with my best friend, and generally enjoyed the 25 hours of video games (with some breaks!) while fundraising for St. Louis-area children’s hospitals.
To date, you have helped me raise just over $700 for this cause.
For that, I thank you all. Your support every year when I do this crazy thing means a ton to me and it’s good to know you are interested in helping with this cause.
And know that it’s not too late! You can still donate to this year’s campaign by going to this page and giving what you are able or moved to do:
I fell short of my goal, but that’s OK. It’s the effort and your assistance that counts. :)
I’ll be working on some additional stream stuff and a different kind of donation goal starting later this month. I’ll be posting about that soon. :)