The Best Final Fantasy VI Translation

I’ve been following Legends of Localization’s run through Final Fantasy VI loosely throughout the process, as they examine three translations of the game and compare them to one another.

They recently posted an overview conclusion, and I found the results somewhat surprising given the comparisons they ran earlier on Final Fantasy IV:

We’ve looked at four different translations of Final Fantasy VI in great detail and compared each one with the original Japanese script. Each version has its own pros and cons in terms of gameplay, presentation, content differences, and so on. But in terms of translation only:

I feel that the Game Boy Advance translation of Final Fantasy VI is unquestionably the best translation out of all of them, by far.

The post itself has a lot of well-written explanation as to why. After seeing this, I went looking to see if there was a translation patch that ported the GBA script over to the SNES ROM, as there is for Final Fantasy V, but I was unable to find one.

I’m currently running through EarthBound on stream, and after finishing that, I may turn my attention to some of the Final Fantasy series I have not yet completed. VI is in that list, so I have some thinking to do regarding which translation to use for my run.

Discord Joins the Fray!

Steam looks vulnerable, so it’s only fitting that others are jumping at the chance to steal some marketshare. First Epic and now Discord:

So, starting in 2019, we are going to extend access to the Discord store and our extremely efficient game patcher by releasing a self-serve game publishing platform. No matter what size, from AAA to single person teams, developers will be able to self publish on the Discord store with 90% revenue share going to the developer. The remaining 10% covers our operating costs, and we’ll explore lowering it by optimizing our tech and making things more efficient.

90/10 split is ambitious. And I hope this kind of competition combines across more than one storefront to give both developers and players more options. I just wish they hadn’t followed that paragraph with this one:

We will also empower developers to communicate with their players by improving Verified Servers, extending their ability to add great content to the Activity Feed, and more. We believe if we iterate and work with developers, we can reverse platform fragmentation in the game industry while connecting developers and players closer together.

The last thing we need (on PC) is a different monopoly to take the place of Steam. The best possible outcome for consumers is competing storefronts that don’t rely on onerous DRM, so we can purchase and download from the store of our choice but not be limited to running eighteen launchers—and take advantage of sales that might compete with each other over time.

Consoles are, of course, a different story altogether.

Lambert–St. Louis Terminal 2: 2007 vs. 2018

I’m on my way to WordCamp US today, and I’m flying out of Terminal 2 for the first time in over ten years. I hardly recognize it; it’s been significantly built-up at some point.

I had a vague memory that I’d taken some pictures the last time I was here, and I was correct! A quick run through my stuff on Flickr gave me these images from 2007:

Compare those to these pics I snapped today. The Vino Volo location is where that blank wall in the last shot used to be.

It’s really quite impressive. The whole thing is brighter, cleaner, and significantly busier than I recall it being.

Single-Bag Pack: WordCamp US 2018

I mentioned on a previous trip that I’ve entered the world of single-bag packing and thought I’d share it with you. I’ll also list what’s in my bag.

Here’s the almost-finished pack, only missing my laptop charger and toiletries:

This is pretty much everything I need for a four-day trip. My bag is a GoRuck GR1 26L. Inside the bag, from left:

Now, inside the Tacti-Tech organizer:

I just picked up this pouch recently, and so far, other than the fact that it doesn’t include its own MOLLE straps, I love it. In here:

  • An Analogue Super NT.
  • An OEM Super Nintendo controller, because I don’t have an 8bitdo SN30 yet, which I’d use for most casual play.
  • An AverMedia LiveGamer Portable 2. It’s getting a shakedown this weekend; haven’t used it yet. Won it in the staff raffle at last year’s Combo Breaker.
  • Various cables: one Apple Watch charger, one Lightning-to-USB cable, one Lightning-to-USB-C cable, a mini-USB charge cable, a USB 3DS charging cable, two USB-C to USB converter dongles, a 64GB SD card for the Super NT, and a USB key attached to this Tuxedo Mask lanyard. (I always bring my own lanyards to tech conferences, tournaments, and meetups because I like adding a personal touch.)

All told, the pack is moderately heavy, but it’s workable. I put my Kindle Paperwhite in the slash pocket on the front:

It doesn’t feel over-stuffed and I can just carry it with me during travel and not have to worry about anything. The only other thing I’m bringing is a light jacket, and that’s easily worn everywhere or waist-tied to keep it on my person. (That jacket is my original N7 hoodie from the Bioware Store, which is still the most comfortable light jacket I have ever worn.)

Extra Life Game Day Update: 🙁 Edition

Well, this one didn’t exactly go as planned, we’ll say.

A few hours into my stream to raise money for Extra Life, there was a rather loud noise in my home. Some brief investigation from my children didn’t turn up anything, but a few hours later, it was revealed to me what had happened.

My wife had rolled her ankle on the stairs and it was clearly injured—it’d swollen up to about the size of an orange.

My good friend Ken was kind enough to take her to the hospital, as she’d told me she didn’t want us to end the stream. I went on to stream with four of my children, as she waited six hours or so for attention in the emergency department.

(You should understand that my wife does all of the social media work when I do charity streaming. She really enjoys it and she loves supporting the charity. For her to stop doing so meant she was most definitely hurt.)

Turns out she broke her ankle, and she’ll need to get a cast a bit later this week. So instead of staying up all night playing video games, I’m staying up most of the night making sure she can keep weight off the injured foot. Life took precedence.

Sure, it’s not what we expected, but that’s perfectly OK. I’m happy to help my wife—she’s not normally one to sit still or not do much, and it turns out that’s exactly what she needs to do right now. And at the hospital, they did give her this pretty rad award:

She got a gold star. :)

To everyone who either watched, donated, or both: thank you so much for supporting my stream for Extra Life this year. This won’t be the last one; I’ll be announcing further streams to benefit the charity, and you can make sure you know about them by following me on Twitch or Twitter.

Because the schedule was shortened, not all raffle prizes will end up being claimed. I’ll message the winners after this weekend is over when I get a minute to sit down and figure out who donated when. (There were only a handful of donations by the time we had to stop the stream.)

It may no longer make you eligible for a prize, but if you would still like to support my Extra Life fundraising efforts, please consider dropping by my donation page and giving what you can. All of the money goes to help children’s hospitals in the St. Louis metro area, and I know they will appreciate every dollar.

I look forward to streaming more often in coming days. I sincerely hope you’ll tune in.

Extra Life Game Day 2018

When I’m streaming live, watch it embedded right here, or visit me on Twitch! Please consider donating to Extra Life by clicking here.

What Is It?

Extra Life is a fundraising program that benefits Children’s Miracle Network hospitals in many cities. Every year, they designate one day to be a 24-hour focus for these fundraising efforts, and participants are encouraged to livestream their games.

I’ll be doing so this year for the sixth year this upcoming Saturday, November 3rd. I’d like to invite you and many others to participate in this with me and support my fundraising efforts. Every dime raised is used for direct benefit to children’s hospitals in the St. Louis metropolitan area.

After a couple of years of being too optimistic with my goal, this year I’m making it more achievable. I’d like to raise $1,000 for these hospitals, and I’m going to need your help to do it. You can track how close we are right here:

What Will You Be Playing, and When?

I have a full schedule prepared for you. Until the marathon starts, it’s somewhat tentative, but most of it at this point should be correct. You can find the marathon schedule on horaro.org here.

I’ll be playing a mix of games from various consoles and eras, and for some content blocks, will be joined by family and friends. Please consider joining us and helping us raise money for charity!

How Can I Help?

The best way you can help is by making a donation directly to my fundraising effort. You can make your payment using a variety of methods here. All donations are fully tax-deductible, and all funds are given directly to the hospitals.

It’s also really helpful to me if you watch the stream on my Twitch channel or by using the player embedded above. More people watching helps people find my channel and can bring more interest to my fundraising stream—which can lead to more donations. You can also chat with me live using the chat box, but you’ll need a Twitch account to do so. If you have one or sign up for one, please chat a bit! I love interacting with viewers and talking with you about what’s going on.

I’d much rather you made a donation to the campaign itself, but if you want to donate something like a meal for me and my stream helpers or something to benefit stream quality (I’m in need of NodeCG help), please reach out to me directly. (These donations will *not* be tax-deductible.)

Anything Else?

Yep!

For the first time this year, any donation of $10 or more via my Extra Life fundraising campaign will be entered into a raffle for a prize. The prizes are detailed in the schedule for the event. The prize you’re entered for will depend on the block during which you donate; if you are hoping for a specific prize, make sure you donate during the appropriate block!

Some rules and disclosures regarding raffle prizes:

  • Donors are eligible for raffles by donating a minimum of $10 during the block for which a prize is offered. All raffles will be conducted off-stream after the event has concluded.
  • Raffle prize winners will be contacted via email.
  • Raffle prizes are subject to change or removal prior to the start of the event.
  • Prize winners located outside North America may be offered prize substitutions of equal value, depending on shipping or customs costs required.
  • Prize winners who do not wish to share their address for prize delivery purposes will be offered an alternate prize selection at the event’s discretion.
  • Family members of the streamer (me) and/or those people appearing on-camera during the event will not be eligible for prizes.
  • Donations prior to the start of the event will be eligible for the first prize in the schedule.
  • Any prizes that are unclaimed will be re-raffled to another donor from the same time block, or if no donors remain, the money for purchasing those prizes will be returned to the prizing sponsor.
  • Raffle prizes are courtesy a donation from Thrivent Financial and their Action Team program.

If you have any questions regarding prizing, please contact me and I’ll be happy to answer them for you.

Thoughts on the Destiny 2 Gambit Preview

From the daily reset yesterday through the daily reset today, Bungie made a special preview of Gambit available for all Destiny 2 owners to play and experience. I won’t spend a bunch of time explaining the mode, but in very brief terms, this is how it works:

  • Two teams of four compete to defeat enemies, “bank” resources those enemies drop, and then defeat a boss that appears after enough of those resources have been collected and banked.
  • The teams play in maps that don’t physically connect to each other—your team of four has its own PvE space during the activity.
  • As you bank resources in specific amounts, this sends enemies to your enemy’s side to temporarily prevent them from banking their resources.
  • If you die without banking those resources (called “motes”), your team loses those resources completely.
  • At various points throughout the mode, each team can send over a single player from their team to the other side to engage in PvP and attempt to frustrate the other team and cause them to lose resources or progress.
  • The game is played to best-two-of-three rounds.

The mode is a public matchmaking playlist, so if you don’t enter with a pre-made team of four players, the game will add players to your team in the same way that Strikes or Crucible matches are queued. Gambit has its own playlist slot next to those activities in the Director:

I’ll work on a guide for playing Gambit later, but in the meantime, while there are still a couple of days left before Forsaken launches and the mode is available to all, I’d like to talk about what I enjoyed and what I didn’t.

Continue reading

Understanding the Destiny 2 2.0 Weapon Slot System

With patch 2.0 to Destiny 2 this past Tuesday, the way weapons and ammo are organized within the game has fundamentally changed. It’s been confusing for some people, so I thought I’d try to explain it, if possible.

To start, here’s the easiest way to look at it:

  • The slot a weapon is in and the type of ammo it uses are no longer the exact same thing
  • The top two slots determine what ammo a gun uses based on the type of weapon, not based on the slot itself (white or green ammo)
  • All weapons in the third slot take the same type of ammo (purple ammo)
  • Ammo bricks now drop differently, with white ammo being most common, green being less common, and purple being the rarest

If pushed to write this in one sentence, it would be: weapon slots and ammo types have been decoupled.

Trust me: that’s the easiest way to phrase it I can come up with right now. If you want to learn more about the system, keep reading, and let’s talk about Destiny 1 and 2 and their weapon and ammo systems and how they have evolved.

I’d like to know more about this!

Talkin’ TWAB: Multiplayer Progression, Longer-term Matchmaking, Solstice Armor Deadlines

As we roll into the last week prior to the release of Forsaken, the information being revealed is increasing both in frequency and importance. I was out of town for this TWAB, but it’s worth it to catch up and let you know what it was all about.

Tell me about Infamy!