This is the best round I’ve had so far. It’s a 4.7 K/D, which for me is unheard of. I had a couple of matches last night where I just got into a groove and was able to hit streaks of taking fools out.
I’m sorry I cheated on you with Dark Souls II tonight. I love you and you are very exciting, but Dark Souls II and I have something special. It’s a horrible relationship, I know; Dark Souls II wants nothing more than to kill me over and over and over and over and over again, and then kill me again when I do my corpse run to get those souls back.
It’s an abusive relationship, but the fact of the matter is that I’m going to need to split my time between the two of you. I’ll let Dark Souls II beat me up and make me feel like I don’t know how to play video games, and then come back to you when I need to feel like a badass for an hour or two.
Don’t worry; as you can see, I still need you in my life. It’s not my fault you both moved in the same week.
Around the time of the Xbox One launch, I swore off multiplayer first-person shooters. I felt like I’d had enough of the grind, progression, and skill imbalance that have followed me from game to game. I successfully warded off both Battlefield 3 and CoD: Ghosts after having read that those games were full of nothing but the same.
So why did I pick up Titanfall, and why have I been having so much fun with it, even though I haven’t gotten any better at FPS games?
The answer to the former question is that I read a bunch of reviews that intrigued me enough to see what I’m getting in to, and the answer to the latter question is pretty much entirely summed up thus:
That’s an MVP placement, and you can see that I only killed two other humans (though a good number of AI soldiers), and died once. I scored 95% of my points on point defense, and ended up scoring first on the team by a long shot.
Everyone keeps talking about the giant robots. Yes, you can call down a giant robot every few minutes (usually a few times per match), and yes, there’s a great balance between the giant robots and the foot soldiers.
But this is the first game I’ve played in a while that successfully rewards different styles of play. And it rewards objective play over going lone wolf and racking up killstreaks. I might not get Titanfalls as often as other players because I’m not actively stomping others while on foot, but I’m defending capture points and getting rewarded for doing so.
There are lots of other things I could say about the game. The Smart Pistol is the first real assassin-style weapon in a military-style FPS, especially when combined with wallhanging. The wallrunning and double-jump stuff while on foot give a sense of exhilaration that you don’t normally feel in an FPS, and you can do so much with the tools at your disposal.
It feels like you have options. And at least so far, that’s a refreshing change.
Originally, I wasn’t all that interested, but after reading reviews on the game, I decided to give Titanfall a shot last night and came away somewhat impressed. I really like the style of the game and the relative simplicity of the system.
I do wish that these kinds of games would stop locking things like the Burn Cards or custom load outs behind level progression. It doesn’t do anything to help the game and makes those first few levels feel like a chore.
The video above was recorded using the Xbox One’s built-in Twitch support, which started this week. I have to say that the quality is really quite good, and it’s super-nice to not have to plug in a capture unit to get video from the console. I kind of wish they could backport this kind of thing to the 360, and now it’s my strongest case for backwards compatibility and why it would have been nice to have it.
If you have questions about the game, please let me know. If you want to play, just flag me down and I’ll be happy to hop in a game with you.
This game looks crazy in all the right ways and I’m looking forward to it. A lot.