This is the start of a journey.

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First Sight

I’m 11, and my favorite thing to do when traveling with my family is to find the local arcade. I’ll play anything you put in front of me, but I love games where you work as a team, so I’m searching for games that have two sets of controls.

There’s a new-ish game in the arcade, and it’s bright and colorful. Someone’s standing at it and playing; it looks like a beat-em-up, like Final Fight or Double Dragon. Punches and kicks happen. It looks and sounds amazing.

I walk up to the machine and ask if I can play with him. He nods or something and I put in my quarter and hit 2P start.

I recall being very surprised when the game pitted us against each other and I suffered greatly at the hands of a weird green manimal-thing named Blanka. I walked away from the machine, disappointed at the meager time my quarter granted.

The impact Street Fighter II left was real.

Later, the Pizza Hut out by my house kept a Champion Edition cab forever. Other cabs would come and go, but that one—that one was always there. We’d sit down and order our pizza; I’d ask my dad for some quarters and play against the AI because we always got to the restaurant early to get in our order before the dinner rush and no one else was there.

I always picked Vega because the wall dive was cool.

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Arcade Rats

Kevin was a kid at my school who knew a lot more about video games than I did. He was almost always better than I was at them, too. I’d stay at his place Friday night through into Saturday, and we’d play anything and everything we could get our hands on.

We’d also take regular trips to the Red Baron in Taylor, Michigan.

I looked it up recently; the Red Baron has been gone for years. It was the ugliest thing you’d seen: an arcade stuck inside a building constructed to look like a giant barn. It had armed security and operators who hated it when you got salty and slapped a machine.

We were there the first week Mortal Kombat came out, and I remember the insane crowds around the cabinets. It was bloody, it had real people in it, it was janky—it was fresh and new. We’d go back there only occasionally as it wasn’t a short drive and we didn’t have our own cars, but I played a lot of Mortal Kombat, MKII, and even vanilla MK3 there before I ended up moving away.

The arcade in my new city didn’t have any good fighting games.

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Scrub-Zero

I recall a specific day at the Red Baron where I had untold riches to spend on the day’s games: twenty dollars’ worth of quarters. Kevin and I had played a lot of Mortal Kombat II over a period of months.

I never won.

That day was going to be different. I changed my twenty dollar bill for a pocketful of quarters. Stepping up to the machine, we started the challenge. I was convinced that if I just tried enough times, if I dropped enough coin in the machine, if I tried the right characters and did the right specials, sooner or later I’d end up with a victory.

I dropped every quarter into that machine right in a row and lost every match.

It was only recently that I recalled this and finally understood why.

I was a scrub.

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Ultra

I bought Street Fighter IV like a lot of other people, even played through the single player here and there.

Around AE and Ultra, things changed. I started stream monstering a lot more. I made some friends via various internet channels who also loved fighting games—we watched matches and talked about them, and even played here and there. I started learning more about the game.

I read sites and tutorials. I learned what footsies were, and what it meant to make an attack meaty or keep an opponent guessing with pressure. Understanding combos, positioning, and execution were new to me, but I made an effort to see the game underneath the game I had thought I was playing.

I picked up a “main” for the first time, and started playing onilne. My play became more frequent. I bought a stick. I learned to react to things, and I had a money Ultra I could execute with good reliability. My win rate was maybe 10%, but it was slowly getting better.

I thought it was pretty rad that I was a C- Sakura player by the time Street Fighter V released.

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Deconstruction

I bought in to Street Fighter V hard.

At the beginning of 2016 I told myself that I’d stop messing around with buying a bunch of games I never play and instead focus more of my time on getting better at something I had loved for decades.

I’ve been spending at least an hour a day playing Street Fighter since launch. Some days, it’s more, some days not at all, but it’s been consistent. I win a bit less than half my matches in ranked, which is only good enough to get you into the Bronze tiers.

I wanted to learn more and get better. Maybe prove myself. So I went to the local for the first time ever a couple of times last month.

I lost every match I had both times 0-2.

I went to Wizard World and entered the SFV tournament there.

I went 0-2.

I decided I needed help and asked for some assistance with my game from the local community. The response wasn’t stellar, and I got kind of salty about it. Even with my grumpiness, I did find someone in the local scene who offered to play me a bit and evaluate my game. I figured I wasn’t that bad – I had some problems with strategy, but my basic reactions were OK.

I got demolished.

And then came the evaluation:

“You suck. You’re not good at much. Your reaction timing is bad. Your AA is bad. Your neutral is nonexistent. I haven’t seen you combo yet, but I assume you can do those. You’re like a human training dummy.”

I used to think that the instant you realized you were a scrub and you wanted to learn, you weren’t anymore.

Now I’m pretty sure I’m still just a scrub. Deep down, I’m still that kid who just keeps dropping quarters into the machine, hoping that maybe this time he’ll get the upper hand.

It’s pretty disheartening.

Combo Breaker

Knowing that I don’t know very much and that I don’t understand the neutral game is something I’m trying to incorporate into my play. I was always looking at it and trying to figure out why I didn’t win, but I thought it was the adages you still hear: you jump too much, you press too many buttons, you press buttons at the wrong time.

When I started trying to play more seriously, I realized that I was always backing into the corner. I don’t know how to approach an opponent. I don’t know what moves to use to get in and I don’t know how to make an opponent respect me enough for me to even start getting in anything more than random strikes.

I am still not sure how I am going to learn this. I am fairly certain I don’t really understand how to use training mode, even though I’m in it a lot of the time. I’m not going to stop trying, and I’m not going to stop playing.

I’ll be streaming and writing about my journey out of the basement of fighting games, and I hope you’ll join me. I stream on Twitch as Backlogathon and you can follow my Twitter here if you want to know when I’ve posted. I’ll try to do what I can to keep up with what I’m doing with regular videos and updates on how things are going. I’ll try to analyze my play better and figure out what I’m doing wrong.

Combo Breaker is coming up in less than two months in the Chicago area. It will be my first time attending a fighting game major. I don’t plan on wasting the opportunity.

I’ve dropped the money to register. I have a room reservation. I’m going. I’m not going to get out of my pools for sure, but you know what?

I’d like to not go 0-2.

This is pretty crazy. As Mike Willams posted on USGamer:

Last year for Evo 2015, Ultra Street Fighter IV hit 2,227 registrants, so this puts Street Fighter V somewhere above that number. The community must feel pretty good about Street Fighter V in order for the game to beat Ultra’s numbers in only a few days.

I think this is less about the community’s feelings regarding Street Fighter V and more:

  • Ultra Street Fighter IV isn’t being offered as a main game at Evo.
  • Street Fighter V is definitely going to be the prime time highlight game for finals. Everybody wants a shot.
  • A new main entry in the series means that the competition field is going to be slightly leveled. People who have been playing for a long time will still be good, but there’s always a few new faces who rise to the top with each new game release.
  • The fighting game community is on the rise—for every game—and events are only going to get bigger.

I’m bummed that I can’t afford Evo this year; it would have been fun. (Though it’s probably best to wait until year two of the finals being in an arena so they can figure it out.)

I still have a room booked for Combo Breaker, though, which I expect will be just as huge when it happens later this spring. I hope I’ll be able to afford to make the trip after the office renovation expenses popped up—it promises to be a fun time.

The game itself outside of online multiplayer might not be, but this ad is perfect. It’s everything about Street Fighter that keeps people like me playing and watching.

If you find any of my writing on it interesting, talk to me about Street Fighter or fighting games in general. They really are very interesting and getting started is easy.

Patrick Miller:

Through fighting games, I learned how to work hard and push myself past the point of “Man, I suck at this, this is no fun,” and I hope that you have a similarly impactful experience. And I want you to know that everyone goes through that I-suck-at-this-it’s-no-fun phase, and it’s the main thing that stops people from continuing to play and really get good. So, let’s talk about a few strategies for dealing with it.

This was exactly what it felt like when I started playing more seriously a few months ago. I would have whole days where I would play dozens of matches and get blown up every time.

It still happens. I have to come to terms on a daily basis with the fact that I have a whole ton of things to learn yet when it comes to Street Fighter—and I have to learn with reflexes that aren’t as sharp as they used to be.

Among the best advice in there, at least for someone like me:

Personally, I’ve never been good at learning a skillset if I don’t feel like I have a strong understanding of how the things I’m practicing day-to-day map towards long-term goals and the big-picture view of Getting Good at Fighting Games. It’s not enough for me to learn a new combo or setup; I need to learn why this combo or setup makes me a better player.

This is the kind of thing that a good teacher usually has; in fighting games, we have to be our own teachers. In order to make the most of our training time, we need to get good at breaking down these games not just in terms of frames and inputs but in terms of concepts like gameplans and footsies and controlling space.

I recommend reading the whole thing.