Stuff like this is definitely one of the reasons I play, watch, and love fighting games. The Capcom Cup was some of the most intense competition I’ve ever watched—and a fitting farewell to Street Fighter IV is its sequel releases next year—but this match in particular was so amazing.

(I’ll probably have more to say about Capcom Cup in another post.)

To see the match those above tweets refer to, here you go. One of the better matches, just because the two players in it are two of the best in the world.

Mortal Kombat X came out late last night, and I took some time to mess with it. I was having a good time, minding my own business with the story mode and enjoying myself. You know what? This is a pretty good-looking game, I must say:

It looks great, plays well, and has a fairly interesting character selection.

During a match, I paused the game to get a look at the movelist for my character, and I saw this:

I like a lot about this. I like the quick reference to the special moves. My eye moves down, sees “Easy Fatalities.” I remember hearing them talk about this on one of their pre-release streams – simplified button inputs for the series’ trademark ultra-violent finishing moves.

You know what? That sounds pretty cool. Not everyone has the ability to put in those commands within the timing window available. I think to myself, “That’s a pretty cool feature.”

There’s a red skull icon next to the commands; I think nothing of this as there’s also an icon that’s to the left of some of the special moves because they are limited to a specific character variation. No biggie. Later in the night, I’m wrapping up and I’m sitting at the main menu.

I figure I’ll take a look at the Store and see what’s in there; I already have the DLC pass as I bought the special edition at discount. Wonder what else is in there?

Oh, OK. So they are going to take lazy people’s money. That’s fine; I’m not lazy so I won’t bite, but sure – go ahead and take what you can. I’m sure some people will throw down an additional $20. (BTW, this would make the game cost $110 at this point if you also bought the season pass.)

Next page:

whhhhhaaaaaaaaatttttttt

This causes me to double-take. And I look at the pause screen yet again:

It’s not just an icon. It’s a consumable. OK, I guess, sure, I’m not going to use this, but that’s a bit dodgy that you put the command inputs that make people spend bits of money on the pause screen and hide the real deal behind another button press, but sure, whatever—I’m starting to expect this out of AAA games.

This morning it hits me—they are putting a microtransaction price on accessibility. The simplified button inputs, combined with other system and button-level changes on the PS4, would definitely help people who need accessibility options play this game, but this is a pay-to-play lock on content for people who might need the command assistance.

You (and everyone else) should be angry about this. Games already have enough of a problem with being accessible to everyone. Now we need to put something that would be honestly helpful behind a paywall?

WB Games/NetherRealm Studios, I urge you to do the right thing and make Easy Fatalities a non-consumable feature. Charge for other things. I know I and probably a lot of other people would buy some skins for the fighters that have some nostalgia or other hook to them. I’m willing to bet there will be purchasable characters beyond the season pass, just like you did with Injustice. And I’m perfectly OK with that; it’s part of the business now.

Accessibility shouldn’t be something that goes behind a microtransaction paywall.

An awful lot of my adolescence was spent fighting friends in stages like the ones in this amazingly huge collection of fighting game backgrounds.

The collection is SNK-heavy, but it illustrates the artistry that came from making something that has to sit in the background, yet be memorable. I have a particular fondness for the stages from The Last Blade.

Dealing with constraints does cool things to art.