I was messing around with doing some (very early) work with NodeCG tonight.

(It’s not going well so far, but that’s because I’m generally clueless.)

While doing this, I considered the idea of fighting game overlays that could be used with a “toggle” for whatever game is being played (or even key off an external API like Challonge). I then realized that it is really useful to have static reference images for various games to make sure you are not putting overlay images in bad places.

This has a lot of utility even for setting up OBS or Xsplit, because you can add the image as a background and then maneuver your layout stuff as you need to make sure you are not obscuring any screen items, especially meters.

I’ll put this behind a more link just so casual visitors to my site don’t get hit with OMG WALL OF IMAGES. If there is a game that is not represented here that you would like to see, or I have made a mistake, please drop me a note and let me know which one. I’ll see if I have it and can whip up some images for you.

All HUD elements are in default locations.

Click on any image to view as full-size.

You can also download a ZIP archive of all current screens. If you stream large events with regularity, please contact me and I can give you access to a Dropbox share of these images. If you want to know when I update the screens, you should follow me on Twitter.

Use the images to do cool things with your streams. :) If you find them helpful or useful, please consider dropping me a tip or just following my Twitch channel where I play games poorly.

Continue reading “Reference Images for FGC Broadcast Graphics”

With Street Fighter V patch 1.04 came the removal of the concept of Zenny and the full opening of content in the in-game store. With more content in place and a better idea of the in-game currency-to-real-money equivalents, the Capcom DLC plan is a lot more obvious now.

If I were to ask you which fighting game has been the most egregious with pricing DLC content, you’d probably come back to me and say “Dead or Alive 5: Last Round,” which up until today is exactly the same answer I would give myself. They have a lot of DLC and collecting it all costs a lot of money.

If you thought that was crazy, though? Buckle up.

DOA5LR

Let’s just get down to numbers and what you get for the money. We’ll assume:

  • You didn’t go with the Core Fighters stuff but instead bought the full game. And you bought it at release for $40.
  • You aren’t buying any DLC on sale.
  • You want everything you can get.
  • You are buying bundles whenever you can (we’ll talk about the SFV season pass later) because I don’t have the time to track all this DLC down individually.

Also, almost all costumes are available separately for $2. (Some of the packs, specifically ones that were pre-order DLC, are only available in sets.)

There are 35 characters in the base game.

Here’s the breakdown:

Add everything up:

  • Game is $40.
  • All DLC together is $531.
  • If you buy everything, you get 633 costumes and 1 character.
  • Purchasing in packs, this comes out to less than $1 a costume.

SFV

OK; pay attention, friends.

Assumptions:

  • You bought the season pass (which you should; it’s a 50% savings on the DLC characters + battle costumes).
  • You are paying full price – no sales.
  • You are not using Fight Money to buy anything. (Right now, there is a limited supply of it, especially if you don’t want to grind Survival.)
  • You want everything because maybe you are creating a setup for a tournament and you want people to be that extra bit happy.
  • You are assuming the end-of-2016 character count, which is going to be 22.

Note that other than the Season Pass, none of the content is available in bundles or packs. It’s all a la carte.

We’ll group the content together to make it easier to figure out.

  • Street Fighter V: $60
  • SFV 2016 Season Pass: $30
    • 6 characters.
    • 6 Battle Costumes.
    • 1 stage. (Guile)
  • Story Mode costumes: $44 ($2 each)
    • 22 costumes.
  • Battle Costumes: $64 ($4 each)
    • 16 costumes. (assumes you did not pre-order and get the one included for doing so but you do have the six from the Season Pass)
  • Summer Costumes: $4 ($4 each)
    • 1 costume. (so far – Karin; data mining has shown at least four more are coming)
  • Stages: $12 ($4 each)
    • 3 additional stages (assumes you have Guile stage from Season Pass)
  • Stage Variations: $6 ($2 each)
    • 3 stage recolors

Data mining has also shown at least one more series of costumes is on the way.

Add everything up:

  • Game is $60.
  • All DLC together is $160.
  • If you buy everything available, you get 6 characters, 45 costumes, 3 stages, and 3 stage recolors.
  • The average cost per costume is closer to $3 (and should edge closer to $4 over time because only Story costumes are $2).

To give you an idea, if we assume the game will have four sets of premium costumes for just the 22 characters we have now, you’d be looking at $350+ worth of DLC – and that’s before more characters show up. And it’s certain more characters are coming. And they might end up charging for colors 3-10. (We should have been more careful when we said we’d pay to unlock those.)

I might go into the Fight Money economics at some point just for fun; we’ll see. But this is a good picture of the DLC situation for SFV as it stands right now, and it stands to be expensive.

Alexa Ray Corriea for Polygon:

Tecmo Koei announced preorder incentives and a Collector’s Edition for Dead or Alive 5 today, both to include bunny-style swimsuit skins for the game’s female fighters.

Players who preorder DOA5 from Gamestop will receive the DOA Angels pack, a set of white swimsuits for characters Kasumi, Leifang, and Hitomi. Preordering from Amazon will net buyers the DOA Devils pack, featuring black suits for Christie, Tina, and Ayane.

I’m not sure whether to be impressed or mortified by the sheer moxie required to do this in the post-E3 gaming environment.

Real progress.