I pushed an update earlier today to fg-reference-screens, which is a repository of captures I have set up you can use to plan layouts for various fighting games by seeing how they will display without having to set up a capture.

I gave it an actual release at 1.0 this time. You can download the ZIP of the screens if you want or check out the repository at any time using the link above.

If you have a specific request I can fill, please file an issue against the repository and I’ll see what I can do as long as I have access to the game—I’m a few games behind in my collection at this point.

Here’s the change log for version 1.0:

* Update Street Fighter V to use Arcade Edition visual changes.
* Add Divekick.
* Add Dragonball FighterZ.
* Add Gang Beasts.
* Add Guilty Gear Xrd Rev 2.
* Add Injustice 2. (Yes; I know the match screen is currently missing. Will update that later.)
* Add Lethal League.
* Add Nidhogg.
* Add Nidhogg 2.
* Add NitroPlus Blasterz Heroines Infinite Duel.
* Add Tekken 7.
* Add TowerFall Ascension.
* Add UNIST.
* Add Windjammers.

The next step for this repository is going to be adding some JSON bits to the various directories, so if you want to pull the screens into another application, you can read that data and use it for display.

Have a great Christmas!