Killer Instinct Season 3 Stage Lighting

I meant to publish something linking to this post on the KI site the other day when the post went up. I can’t ignore this; it looks too rad.

We are excited to be adding several new elements to KI Season 3 that we believe really improve the overall experience, and I’m going to be speaking to the ā€˜Art side’ of things today.

In terms of visuals, we are adding new graphics technology; reflection tech for the stages; re-introducing screen space color adjustments that work with gameplay; adding an all-new dynamic lighting system that provides greater realism and interaction for the characters and stages. Not only will Season 3 feature this new lighting, but we’ve gone back and re-lit everything for Season 1 and 2 as well. We can’t wait for our fans to see the enhancements of KI’s visuals!

KI S1 had a ā€œdeep blackā€ look that many fans really loved, and we’ve gone back to it (with a ton of upgrades!), so you’ll see deeper darks and more ā€œmoodā€ throughout all the stages.

It’s a huge difference just in screenshots. From this:

Unknown-1.png

to this:

Unknown.png

Killer Instinct is kind of the little fighting game that could; it does a good number of things super-well that other fighters haven’t so far, and it has a dev team behind it that’s committed to making progress on a number of fronts.

The changes they have announced for Season 3 are pretty big changes and I’m looking forward to seeing what the competitive scene looks like in another couple of months.