Jeremy Parish, writing for USgamer, on why Super Metroid is one of the greatest games of all time:
The single most important thing Super Metroid did, however, was to respect the player. That may seem an obvious feature — so essential a consideration as to not be a proper feature, in fact — but respect for the player is something in short supply in video games. Super Metroid’s trust in you permeates the game, manifesting in every possible facet of the adventure.
Super Metroid has no hand-holding; it guides players to play the proper way, but it never strongarms them. It gives adventurers the freedom to learn, but also the freedom to fail, to get lost. It reveals its working in subtle ways; for instance, players might never realize that the Super Missile can knock enemies loose from walls on their own, but you’re forced to use them for the first time to open a door near where a couple of monsters are hidden along the ceiling. That explosion, required to progress further, dislodges them. If you don’t grasp this secondary function of your new weapon, it’s not the game’s fault; it’s because you didn’t pay attention when it was giving you its discreet lesson.
It’s a great read, and if you have never played Super Metroid, you owe it to yourself to track down a copy or purchase it on the eShop for Wii or Wii U. If you want to read more about the game, Jeremy is also currently going through it on his blog, 2 Dimensions, here.