MLB 10: The Show: First Impressions

I haven’t bought a baseball game in a few years—not since the 2K Sports series was still on top. But this year, after reading some fantastic reviews and seeing that last year’s game was well-loved by a lot of people, I decided to take a shot and grab MLB 10. I played a couple of innings tonight and here’s what I think so far:

  • The computer is a jerk of a pitcher, which is a good thing. It pitches around you, it mixes up pitch types, and it generally does what it can to keep you behind in the count. I like this. Even though I can’t currently hit very well, it’s a good challenge.
  • The animations and the environments are pretty good-looking. Busch looks pretty much like Busch. Fredbird looks pretty much like Fredbird. The players are as always hit or miss, but I think they look good more often than not.
  • The sound is incredible.
  • Umpires call different strike zones, and the game keeps a rotation of umpires, so you can “get used” to one umpire’s zone over another’s.
  • There are so many options here that I’m sure I’ll never even touch half of them. Custom crowd chants and heckles you can record yourself, custom walk-out music editing, league and player career options… a lot of stuff.
  • The built-in movie editor, while crappy in resolution, is a pretty neat way of showing people things you’ve done in-game. It even includes sound, which is better than the EA series. You can either export a specific play, or cut together a compilation of plays for a mini-highlight reel, which you can influence by setting camera change points and everything.

I didn’t play with the movie editor for very long, but here’s a couple of Carpenter strikeouts and a Holliday base hit:

Bonus tip: don’t keep the default camera angle. The “Offset” camera is much better for viewing the zone than the “Catcher” angle.