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Ryan Markel

"You do what's right because it's right, not because anyone will ever know about it."

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links for 2007-08-26

Posted On 26 August 2007
  • Game Design Essentials: 20 Difficult Games
    Games used to be hard. Really hard. And you had to play through them in one shot. So why, and what was the art behind game difficulty?
    (tags: design development game games howto history software)

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Ryan Markel
Ryan Markel

I'm a career support professional and team leader with over two decades of experience. I believe in leading and coaching teams of humans through active listening and empathy. I also work to broaden the understanding of these concepts, as well as of the importance of remote work, a culture of graceful mistakes, and diversity of thought in everyday work environments.

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