I find myself hitting the screen capture button fairly often in this game, which is kind of nice. It gives me a record of what I’ve been doing and the things I’ve been messing with in the game.
My son and I are still playing together almost nightly, and it’s been a lot of fun. And we recently joined SafeGamers, giving us some groups we can play with who are respectful of our time and of us—a welcome change from a lot of online gaming experiences.
I’ve managed my first Destiny series raid, and cleared it a few times since then. I expect fewer screenshots next month, if only because I’m exhausting a lot of the content in the game prior to the first DLC release coming this December. (And I included the Legacy screenshots, which showcase some pretty neat art from various experiences I completed in the first game. I’m hoping my next Legacy is much more complete.)
Also, I’m aware there are some resolution problems with the carousel for these images; if you want to see the (much sharper) originals, use the button that appears when you are browsing the images in carousel.
baddest of the bad
I have a lot to say about Destiny 2, and keep meaning to write about it, but for now, I thought I would post a little gallery of the screenshots I’ve taken over the first month of the game, especially as I’ve been playing through it with my son and it’s become family time. :)
Prior to the holiday break we mentioned a second, larger update slated for Spring. That content release will feature a significant Light increase, a bunch of new gear to earn and equip, and new challenges for PvE players seeking some more fun experiences and replayability.
Beyond that, the team is focused on delivering a large expansion later this year, and a full Destiny sequel in 2017.
Make up your minds.
Expansions or no expansions? You have made a technically proficient game that appears to be planned completely at random.
The crazy that is Destiny continues, via Kotaku:
Today’s revelation: the weekly heroic strike will soon turn into a “matchmade” activity—in other words, players will be forced into matchmaking whenever they start it with a fireteam of less than three people. No more soloing or running the weekly heroic with a single other friend—you’ll now be stuck in a team of three based on Destiny‘s matchmaking algorithms, like you are whenever you try to run a regular-level strike.
Is it that hard to implement an LFG functionality at this point?