Chris Sauve:

I wondered: how have Mac developers with existing apps, who had been able to let their design talents loose on the open canvas of OS X, handle these limitations on their icons? Would the beauty of their icons wilt or would the frame sharpen their loveliness?

This is a really cool look at icon design and the different approaches various developers have taken in creating them for iOS. Lots of images and examples.

Allistair Pinsof for Destructoid:

Even companies with net worth in the millions are guilty of turning in a rushed assignment from time to time. While Microsoft Studios seemed pretty confident getting behind a Xbox Live Arcade port of the indie PC hit Minecraft, at E3 last year, the publisher only signed the deal a week before the announcement. Even crazier, the graphic they made for the announcement was a rushed job made the night before.

“Even the people inside Microsoft, as they were looking at it, were thinking, ‘What is that Minecraft thing and why are we putting it on stage?’ Phil Spencer, head of Microsoft Studios, told Destructoid.

A few million in sales to date.

Snagging good indies and radical ideas is one place where PlayStation Network has an edge on Xbox Live. They take on projects that are riskier and more experimental.

Based on this quote I’d say that the biggest challenge for the Xbox game library might be Microsoft itself.

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I was just tickled that this is basically the only thing on the desk. It’s amazing how quickly iPad has become essential for lots of people.

Make sure your product works on one.

I bought a Game Capture HD this week and the first thing I did with it was a quick one-fight run in VF5 Final Showdown:

My initial thoughts: great piece of hardware and super-simple to use for capturing. It’s not really usable as a source for anything multicam, which is a shame, but it looks like there’s nothing else on the market that really is, at least for the Mac (you always have to basically record the on-screen preview of the capture device). This is a shame as I was hoping to use it for some live streaming.

I’m hoping Elgato will release an update to the software that makes it usable for such an application. I asked their support team and haven’t heard back; if I can find something that makes streaming easier I might return this and go with that.

You can’t really mix any other audio sources here, either (say, if you wanted to do commentary while you were playing). It’s a shame they didn’t think of that as all you have to do is check out YouTube for footage of people doing that pretty much anywhere.

I’ll put some larger thoughts on it down later.

Steve Heller:

Designers and design historians told me over the years that they had heard about the existence of a Nazi graphics standards manual. No one could say they actually saw it, but they knew of someone who had. So it grew into something of a Big Foot or Loch Ness Monster tale, until one day I actually saw it too – and it had been right under my nose the whole time.

Oddly fascinating.

Every year all MLB teams (probably excepting the Jays) wear a special hat for the 4th of July.

This year’s hat was my Father’s Day present.

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Joe Strauss for the Post-Dispatch:

Carpenter, 37, acknowledged last Friday that he would continue to throw until it became clear there was no hope of soon returning to the Cardinals’ rotation. Carpenter said if he reached such a point he would consider other options. Surgery is among them.

Resistant to surgery when the same condition forced his shutdown in August 2008, Carpenter has been told he likely requires the procedure to extend his career.

I’m not an expert—merely a fan—but I would not be surprised to see Carpenter take this cue to retire and end his career at the top of his game, after a championship run last season and the best pitching performance I have seen in my life.

And he’d be forever loved in St. Louis.

If you’ve read this blog over the past few months you no doubt ran headlong into my rather lengthy deconstruction of how Mass Effect 3 went off the rails story-wise in the last 30 minutes or so.

This week, BioWare released a 2 GB add-on for Mass Effect 3 that padded the ending of the game, adding a pretty significant amount of voice acting, cutscenes, and rearranged bits to the game. I ran through it myself and I certainly see what they did and how they filled in the gaps. There are indeed several questions I raised in my own review that have been answered by the updated ending, including:

  • Why the Normandy was getting out of Dodge at the end
  • How your team in the final mission in London ended up on the Normandy
  • How screwed (or not) the galaxy is after the events of the ending
  • A few other things here and there that were either poorly or simply not explained

Even with those, we’re still left with some other questions, and more importantly, something that’s been made significantly worse.

Let’s talk.

What BioWare Did Well

There was clearly a lot of effort put into this extension of the original ending. There is some pretty fantastic added voice acting that fits with the original tone and was (once again) expertly directed and acted. I think the VO studio at BioWare is the best in the business.

There is some additional dialogue (if my memory serves me correctly) during the conversation with the Illusive Man at the end that is well-placed and increases the desperation of the moment as well as providing some additional insight into TIM in his final moments. I still think TIM was a bit wasted in the end, but more is never a bad thing.

The new cutscenes, beth rendered and in-game, are as well-done as the rest, and there is an additional sense of closure after the Space Magic does its thing. Some added details and a few changes to the original cutscenes (like the shift in who appears when Shepard makes his run to the final decision) are well-placed and extremely thoughtful.

Sam Hulick outdid himself with the extensions on the music. “An End, Once and For All” remains one of the most directly tear-jerking and emotional pieces of music ever written for the medium and the added sequences don’t change that  bit even though they have to fill a lot more time.

I think some thanks are in order—regardless of what you think about what was changed or what we got—because if the tweets I have seen over the last few months are any indication, the Mass Effect team at BioWare poured serious amounts of overtime and love into this project. For that alone, and for the fact that they did anything at all, they deserve a pat on the back as I believe this situation is the first of its kind.

But now, let’s talk about the not-so-good of the Extended Cut.

Xzibit in Four Dimensions

After some distance from completing the game, I found that I really didn’t care too much about the actual endings because by that point they had already screwed up the narrative so much that it didn’t matter.

The real problem is the Catalyst.

Allow me to refresh your memory:

Remember that at the end of the game, after Shepard passes out at the Citadel control panel, he is carried up to the top of the citadel on the wings of angels using a magic elevator portion of the floor, where he meets the Catalyst, which was a ghostly apparition of the Child from the beginning of the game.

It wasn’t really clear in the original version who you were dealing with or what was going on, but it was presented as HERE’S THE REAL REASON PEOPLE ARE DYING, K and then after a very small amount of explanation you make the choice at the end.

Again, in my original critique, I said:

So a race of synthetics comes back every 50,000 years to kill a lot of organics so the organics won’t make synthetics that kill all the organics.

There’s a tiny bit of “yeah, OK, that kind of makes sense” in there, even though it’s a remarkably closed-minded and megalomaniacal viewpoint. At this point I want my Captain Sheridan Option to say “get the hell out of our galaxy”[…]

and later:

These choices are being handed to you by the very enemy that you are seeking to destroy. The Child says that he is in control of the Reapers. By this train of thought you should consider the child to be the most unreliable source of information possible. There is no narrative reason why you should trust a word the Child says. But that doesn’t appear to matter in this instance, as Shepard is just like “YEAH THAT’S COOL THANKS FOR THE INFO KID” as you trudge towards the ending of your choice.

I also hat-tipped the Indoctrination Theory in my post, and after the Extended Cut, I agree with Sophie Prell and think that BioWare missed an opportunity to utilize that idea of the ending and find the sweet spot.

So apparently the decision that was made was to add more exposition to the dialogues with the Child.

The problem with this is that they didn’t solve anything—they just made the narrative dissonance worse.

To the script! We get three new wheel options when responding to the Child at the end, just before the choices are revealed. They are, from top to bottom, Catalyst, Reapers, and Crucible. If you look at the script, there is a narrative flow to them if you go from top to bottom. So let’s do that.

Keep in mind our pal Xzibit up there. We’ll get back to him.

S: You said you’re the Catalyst, but… what are you?

C: A construct. A intelligence designed eons ago to solve a problem.

So we’re dealing with an AI of sorts. Which means the Catalyst is technically speaking a synthetic organism. OK.

C: I was created to bring balance, to be the catalyst for peace between organics and synthetics.

Hmmm… a synthetic life form was created to broker peace between organics and synthetics. Hope he’s not a hometown referee.

S: So you’re just an AI?

C: In as much as you are an animal. I embody the collective intelligence of all Reapers.

OK, so you are essentially the bad guys who have been trying to kill me for the last three games.

S: But you were created…

C: Correct.

S: By whom?

C: By ones who recognized that conflict would always arise between synthetics and organics.

So you mean some race who figured that their mistakes would be everybody’s mistakes. Closed-minded, and still doesn’t change the fact that I made peace happen without your help, but all right. Keep going.

C: I was first created to oversee the relations between synthetic and organic life… to establish a connection.

C: But our efforts always ended in conflict, so a new solution was required.

S: The Reapers?

C: Precisely.

Tell me more about these Reapers, young ghost boy.

S: Where did the Reapers come from? Did you create them?

C: My creators gave them form. I gave them function. They, in turn, give me purpose.

C: The Reapers are a synthetic representation of my creators.

Proving the Xzibit Logic as embodied above.

S: And what happened to your creators?

C: They became the first true Reaper. They did not approve, but it was the only solution.

So the creators of the Xzibit Logic were themselves the victims of their own, slightly different Xzibit Logic? It’s like the Xzibit Logic has somehow bent back in on itself and created like an Xzibit Logic Tesseract.

The thinking of the Xzibit race that created the Catalyst:

S: You said that before, but how do the Reapers solve anything?

C: Organics created synthetics to improve their own existence, but those improvements have limits.

C: To exceed those limits, synthetics must be allowed to evolve. They must, by definition, surpass their creators.

So this AI is far from impartial. It assumes that synthetics are always the more evolved form of life. Sounds like I should trust him with the fate of all things.

C: The result is conflict, destruction, chaos. It is inevitable.

C: Reapers harvest all life—organic and synthetic—preserving them before they are forever lost to this conflict.

At least now we know what will happen to the geth, though I seem to recall that at some point there was a statement that the Reapers would just destroy the geth, not harvest them.

S: We’re at war with the Reapers right now!

C: You may be in conflict with the Reapers, but they are not interested in war.

S: I find that hard to believe.

C: When fire burns, is it at war? Is it in conflict? Or is it simply doing what is what created to do?

C: We are no different.

C: We harvest your bodies, your knowledge, your creations. We preserve it to be reborn in the form of a new Reaper.

C: Like a cleansing fire, we restore balance.

C: New life, both organic and synthetic, can once again flourish.

So… you are going to take peace-loving civilizations, process them, turn them into paste, then put them into a really big synthetic body—ALL OF THIS AGAINST THEIR WILL—and make them kill others without any free will of their own until the end of time? Sounds like a fun time; bet you’re a hit at parties.

S: What do you know about the Crucible?

C: The device you refer to as the Crucible is little more than a power source.

C: However, in combination with the Citadel and the relays, it is capable of releasing tremendous amounts of energy throughout the galaxy.

C: It is crude, but effective and adaptive in its design.

S: Who designed it?

C: You would not know them, and there is not enough time to explain.

Translation: I need to hurry this conversation up before you have time to think about what I have been saying.

C: We first noted the concept for this device several cycles ago.

C: With each passing cycle, the design has no doubt evolved.

S: Why didn’t you stop it?

C: We believed the concept had been eradicated.

C: Clearly, organics are more resourceful than we realized.

Translation: UH OH we didn’t think you would get this far.

The last part about the Crucible isn’t nearly as interesting as it’s largely just “hey, this is the MacGuffin, just roll with it,” which I don’t have much of a problem with.

Unfortunately BioWare took the Child/Catalyst that made no sense and dropkicked you into the decision and turned him into Exposition Kid who does nothing but give you more reasons not to trust him! Before, it was just “I know all this and here’s what we’re about, it’s cool, just go along with the plan” and now it’s more “my creators were a bunch of idiots and I do nothing but follow my own twisted and self-righteous ideals, but, hey, it’s OK, what’s the worst thing that could happen?” (Read my previous post for more on why the Catalyst never made any sense in the first place.)

Narratively, if you think you can trust even a word the Catalyst says in the whole conversation, I would argue that you have a moral obligation to choose Destroy—even more than the last time. (Again, this is borne out IMO by the breath intake after the ending and also by the fact that it squares best with Indoctrination Theory.)

Unless you’re pure Renegade, in which case you should pick control and become Alpha Reaper, crushing all resistance beneath your iron… fist. Leg. Thing.