in Markel!

Rethinking Achievements

Keith Burgun for Gamasutra:

What’s so bad about achievements? The mother-problem with any “achievement” system can be stated like this: at their best, they do nothing at all. At their worst, they influence player behavior.

I’ve been debating turning off Achievements for a while on Xbox 360. I’ve been thinking for a while that they are more distracting than they are good, and they can sometimes even get in the way of my enjoying a game for just being a good experience. After I read this, I decided that I would go ahead and do so.

Imagine my disappointment when I learned that you can’t turn them off without also disabling Friend, invite, and messaging notifications, which makes it a much harder decision.

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Leave a comment:

  1. I’ve learned to completely ignore achievements. I’ve had a 360 since launch day, and I think I have around 5,000 (extraordinarily low). I’m much more concerned about in-game stuff that has an actual effect on how I play/enjoy any particular title (weapon unlocks, KDR, win %, etc.).