Jason Rubin on THQ’s Sale and Closure

This is a great interview by Andrew Reiner for Game Informer. Rubin comes across as real and disappointed with the outcome at THQ. A couple of choice pulls:

I failed to find Vigil a home. Having just finished a product, Vigil was farthest from release of their next game, and we were not able to garner any interest from buyers, despite a herculean effort. Additionally, they were working on a new IP, which meant even more risk for a buyer.

I’m curious what that other project was, as I’d just assumed they were working on the next Darksiders title. It’s a shame they weren’t picked up by someone else; they did some good work.

I believe that in the near future, digital distribution and alternate business models will bring a greater percentage of dollars spent on games back to the publisher/developer. Based on that change, in a few years, a THQ would be able to survive, and larger publishers will be even more profitable. But the next few years of transition are going to be incredibly challenging for all AAA game companies.

This upcoming generation of consoles is going to be very interesting. I believe we’re only seeing the first changes of many right now in how games are made, published, and sold.

What happens to properties like Darksiders and Red Faction?

There will be a separate process to sell off the back catalog and IP. That process will take place in the coming weeks.

It will be interested to see where that other IP ends up and if anything is ever done with it.

I should probably pick up a copy of Darksiders II, though, seeing as I’ve not done that yet. And I’d assume that DLC will be delisted for at least a while when things change hands.