There’s been so much discussion on Color that there are even posts talking about how much discussion there has been. Regardless of this, I am going to tell you what I think of it and why I think it’s a poor concept and why it won’t fly—at least with me. I’d love to be proven … Continue reading Color
Ever wondered how to add custom sharing services to the WordPress.com Sharing panel? Wonder no more. Read this brief guide to setting up an example service and then get out there and rock on.
The secret to Farmville’s popularity is neither gameplay nor aesthetics. Farmville is popular because in entangles users in a web of social obligations. When users log into Facebook, they are reminded that their neighbors have sent them gifts, posted bonuses on their walls, and helped with each others’ farms. In turn, they are obligated to … Continue reading Cultivated Play: Farmville (via MediaCommons)
Presenter is Josh Knowles, a freelance designer who has worked on both game designs and other application design (http://auscillate.com). Abstract: Tricks and techniques from the game design world can be applied to non-games — social apps, creative tools, etc. — to improve user experience, user enjoyment, and results. We’ll look at traditional UX in a … Continue reading Notes from “Add Some Xbox to Your UX”