Super Mass Effect Black Hole

…that sucks all the money out of my wallet, that is.

Maybe this guy is in charge of the Mass Effect 3 marketing plan.

Here’s a trio of stories from Joystiq today:

The Mass Effect series is hitting iOS devices with Mass Effect Infiltrator, coming to iPhone, iPad and iPod Touch soon, EA announced. Infiltrator is a third-person shooter featuring weapons and powers from the Mass Effect franchise, where players attempt to free prisoners from a hostile Cerberus base.

Players will receive awards for collecting evidence of Cerberus crimes in their mission, with each discovery and rescue increasing their Mass Effect 3 Galaxy at War Galactic Readiness rating. Actions in Infiltrator can affect the larger Mass Effect 3 storyline, and weapons unlocked in the mobile version can be used in Mass Effect 3.

Sold as long as it’s better and more meaningful than Mass Effect Galaxy (not hard to accomplish). IF it’s anything like the superb iOS versions of Mirror’s Edge and Dead Space that came out of EA I’m sure it will be great.

At an EA event in New York, the publisher revealed another iOS Mass Effect 3 tie-in, joining Infiltrator. “Mass Effect Datapad” is an iPad app that works with the console/PC game somehow. Details are currently slim on this one; we’ll get you more info as we learn it.

I’m buying this even if especially if it is an iPad-browsable version of the in-game Codex, which can trap me for hours if I’m not careful.

Reader Craig sent us this image of his GameStop receipt, where he purchased a code for some Mass Effect 3 DLC ahead of the game’s March 6 launch. He reports that he paid $10 for it.

I don’t ever know what this is other than a title but you can guess that odds are good that I am going to buy it.

The level of anticipation I have for this game is staggering, and I am starting to fear that it will not live up to my own lofty expectations. For me, Mass Effect stands next to Assassin’s Creed, Gears of War, and Uncharted as the defining series of this console generation.

(More on this in a future post.)

Game Dev Story and Loops

Graham McAllister for Edge Magazine:

For many gamers, it’s more likely that they will stop playing at the end of a level rather than in the middle of a level. However, in Game Dev Story, the end of a level is somewhat blurred, as once your game in development is complete, rather than be rewarded with the sales figures immediately, you have period of time where you see your game’s sales figures gradually increase. You’re not inactive, however, because you’ll be taking on contract jobs or starting another game development project so your staff don’t lie fallow, effectively starting a second game loop before the first has finished. This overlap in game loops removes a natural exit point from the game, making it much more likely that you’ll continue to play. Forever.

Game Dev Story ate up a lot of late night time for about a week for me, and it is very cleverly designed in this way. You are constantly being given new tasks to do and it’s not clear when they will end.

It also helps that the game has a ton of charm and even intentional occurrences of “Engrish.”

You can pick it up for iOS here if you are interested in seeing what this looks like. It’s $4 well spent.

VidRhythm

If you read what I write, you are no doubt familiar with the fact that I very much like the work Harmonix does.

VidRhythm is their newest release on iOS, and it’s a fun little toy. Here’s a clip I made in the car earlier today with the kids:

And another I made just now with the two older ones:

It’s two bucks on the App Store. This app needs more Automattician-made videos.

Color

There’s been so much discussion on Color that there are even posts talking about how much discussion there has been. Regardless of this, I am going to tell you what I think of it and why I think it’s a poor concept and why it won’t fly—at least with me. I’d love to be proven wrong (and I think Sequoia would love for me to be proven wrong as well, with a pre-launch $41 million round that’s the talk of the town), but let’s roll with this.

Continue reading

Nintendo Gives Up

Nathan Brown for Edge, on Nintendo’s recent statements that they won’t allow a race to the bottom for 3DS downloadables:

Nintendo’s Hideki Konno has renewed the firm’s attack on low-cost software, saying that neither hardware manufacturers nor software developers want to see 3DS games sold at smartphone prices.

“We don’t want content to be devalued,” Konno told Gamasutra ahead of 3DS’s launch this weekend. “Let’s say there’s a ton of other software out there that’s free, which forces you then to take your content which you want to sell for 10 dollars and you have to lower it down to one dollar to be competitive. It’s not a business model that’s going to make developers happy.”

I love and admire Nintendo, and they are the caretakers of a vast amount of IP and a number of franchises that I have enjoyed since my childhood.

But in my opinion, the Nintendo DS was the pinnacle of handheld development and existed in a pre-iPhone/iPod touch era. They are pricing and hardware-designing (look at the 3DS battery life!) themselves right out of competition. I’m sad that it’s going away and I unfortunately don’t believe the 3DS is going to be as successful.

I Wonder If last.fm Heard That?

The last.fm blog:

On February 15, the radio service built into Last.fm mobile apps and on home entertainment devices will become an ad-free, subscriber-only feature.

Last.fm Radio will remain free on the Last.fm website in the US, UK and Germany and for the US and UK users of Xbox Live and Windows Mobile 7 phones. We’ll also continue to offer radio for free via the Last.fm desktop app.

That sound you heard was the remaining last.fm users deleting the app from their phones and installing Pandora instead.

Bing for Mobile Comes to Your Verizon Android

The Bing Community Search blog:

Today we are happy to announce the first official Bing for Mobile Android App available to Verizon customers.  You can now download the free Bing App from your Verizon Wireless Android phones’ Marketplace.

This is precisely why I (unfortunately) hope that Android doesn’t gain the upper hand in the mobile market. Apple did a great job freeing handsets from a lot of carrier interference with the platform and user experience—though AT&T fought back by using network restrictions—and Android is handing that control right back to the carriers, where it shouldn’t be.

This app should be available for all Android phones.

(via Bing Community.)

Apple Retina Display (via Jonesblog)

So, if a normal human eye can discriminate two points separated by 1 arcminute/cycle at a distance of a foot, we should be able to discriminate two points 89 micrometers apart which would work out to about 287 pixels per inch.  Since the iPhone 4G display is comfortably higher than that measure at 326 pixels per inch, I’d find Apple’s claims stand up to what the human eye can perceive.

Great article about the pixel size and density of the new iPhone 4G, with some pleasantly nerdy microscope photography and technical explanation.

(via Apple Retina Display – Jonesblog.)

Introducing Sencha Touch (via Sencha Blog)

Today, we’re overwhelmingly, insanely, ridiculously excited to introduce Sencha Touch, the first HTML5 framework for mobile devices. We think it’s the first cross-platform framework that builds web apps that make sense for mobile devices. It comes with a comprehensive UI widget library, complete touch event management with CSS transitions and an extensive data package.

This has the potential to become very, very popular—and it’s licensed under the GPL.

(via Introducing Sencha Touch: HTML5 Framework for Mobile — Sencha Blog — JavaScript Framework and RIA Platform.)