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	<title>Ryan Markel</title>
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	<description>now twenty-thirteen-ier</description>
	<lastBuildDate>Thu, 13 Jun 2013 18:22:40 +0000</lastBuildDate>
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		<title>&#8220;Below&#8221; Trailer</title>
		<link>http://ryanmarkel.com/feeder/?FeederAction=clicked&#038;feed=Posts&#038;seed=http%3A%2F%2Fryanmarkel.com%2F2013%2F06%2F13%2Fbelow-trailer%2F&#038;seed_title=%26%238220%3BBelow%26%238221%3B+Trailer</link>
		<comments>http://ryanmarkel.com/2013/06/13/below-trailer/#comments</comments>
		<pubDate>Thu, 13 Jun 2013 18:16:43 +0000</pubDate>
		<dc:creator>Ryan Markel</dc:creator>
				<category><![CDATA[High Fives]]></category>
		<category><![CDATA[Below]]></category>
		<category><![CDATA[Xbox One]]></category>

		<guid isPermaLink="false">http://ryanmarkel.com/?p=6914</guid>
		<description><![CDATA[Charles Randall is someone I consider to be an internet friend. He is making this game. I am very excited by it and you should be, too. Oh, and he said this: Below has no text, no dialogue, no hints, and no hand-holding. &#8212; Charles Randall (@charlesrandall) June 13, 2013 Sign me up.]]></description>
				<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/68314832" width="604" height="340" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><a href="http://www.bluh.org">Charles Randall</a> is someone I consider to be an internet friend. He is making this game. I am very excited by it and you should be, too.</p>
<p>Oh, and he said this:</p>
<blockquote class="twitter-tweet" width="550"><p>Below has no text, no dialogue, no hints, and no hand-holding.</p>
<p>&mdash; Charles Randall (@charlesrandall) <a href="https://twitter.com/charlesrandall/statuses/345227358032248833">June 13, 2013</a></p></blockquote>
<p><script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<p>Sign me up.</p>
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		<title>&#8220;Intention&#8221;</title>
		<link>http://ryanmarkel.com/feeder/?FeederAction=clicked&#038;feed=Posts&#038;seed=http%3A%2F%2Fryanmarkel.com%2F2013%2F06%2F13%2Fintention%2F&#038;seed_title=%26%238220%3BIntention%26%238221%3B</link>
		<comments>http://ryanmarkel.com/2013/06/13/intention/#comments</comments>
		<pubDate>Thu, 13 Jun 2013 15:00:11 +0000</pubDate>
		<dc:creator>Ryan Markel</dc:creator>
				<category><![CDATA[Markel!]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[design]]></category>

		<guid isPermaLink="false">http://ryanmarkel.com/?p=6911</guid>
		<description><![CDATA[I have no idea if this is true or not (I suspect it is), but this video from Apple regarding their design philosophy is a beautiful thing. And the music is perfect.]]></description>
				<content:encoded><![CDATA[<p>I have no idea if this is true or not (I suspect it is), but this video from Apple regarding their design philosophy is a beautiful thing.</p>
<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='604' height='370' src='http://www.youtube.com/embed/VpZmIiIXuZ0?version=3&#038;rel=1&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;wmode=transparent' frameborder='0'></iframe></span></p>
<p>And the music is <em>perfect</em>.</p>
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		<title>Miyamoto In-N-Out</title>
		<link>http://ryanmarkel.com/feeder/?FeederAction=clicked&#038;feed=Posts&#038;seed=http%3A%2F%2Fryanmarkel.com%2F2013%2F06%2F13%2Fmiyamoto-in-n-out%2F&#038;seed_title=Miyamoto+In-N-Out</link>
		<comments>http://ryanmarkel.com/2013/06/13/miyamoto-in-n-out/#comments</comments>
		<pubDate>Thu, 13 Jun 2013 12:25:28 +0000</pubDate>
		<dc:creator>Ryan Markel</dc:creator>
				<category><![CDATA[Markel!]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Miyamoto]]></category>
		<category><![CDATA[nintendo]]></category>

		<guid isPermaLink="false">http://ryanmarkel.com/?p=6908</guid>
		<description><![CDATA[I don&#8217;t know why, but I find this tweet/picture amusing: Mr. Miyamoto meant it when he said he wanted In-N-Out! pic.twitter.com/6JR1PuCiXH &#8212; Nintendo of America (@NintendoAmerica) June 13, 2013]]></description>
				<content:encoded><![CDATA[<p>I don&#8217;t know why, but I find this tweet/picture amusing:</p>
<blockquote class="twitter-tweet" width="550"><p>Mr. Miyamoto meant it when he said he wanted In-N-Out! <a href="http://t.co/6JR1PuCiXH">pic.twitter.com/6JR1PuCiXH</a></p>
<p>&mdash; Nintendo of America (@NintendoAmerica) <a href="https://twitter.com/NintendoAmerica/statuses/344974919664300033">June 13, 2013</a></p></blockquote>
<p><script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<title>Piracy Inception</title>
		<link>http://ryanmarkel.com/feeder/?FeederAction=clicked&#038;feed=Posts&#038;seed=http%3A%2F%2Fryanmarkel.com%2F2013%2F04%2F30%2Fpiracy-inception%2F&#038;seed_title=Piracy+Inception</link>
		<comments>http://ryanmarkel.com/2013/04/30/piracy-inception/#comments</comments>
		<pubDate>Tue, 30 Apr 2013 14:48:23 +0000</pubDate>
		<dc:creator>Ryan Markel</dc:creator>
				<category><![CDATA[Markel!]]></category>
		<category><![CDATA[Game Dev Tycoon]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[piracy]]></category>
		<category><![CDATA[statistics]]></category>

		<guid isPermaLink="false">http://ryanmarkel.com/?p=6860</guid>
		<description><![CDATA[When we released our very first game, Game Dev Tycoon (for Mac, Windows and Linux) yesterday, we did something unusual and as far as I know unique. We released a cracked version of the game ourselves, minutes after opening our Store. I uploaded the torrent to the number one torrent sharing site, gave it a description imitating the scene and [&#8230;]]]></description>
				<content:encoded><![CDATA[<blockquote><p>When we released our very first game, <a href="http://www.greenheartgames.com/app/game-dev-tycoon/">Game Dev Tycoon</a> (for Mac, Windows and Linux) <strong>yesterday</strong>, we did something unusual and as far as I know unique. We released a cracked version of the game ourselves, minutes after opening our Store.</p>
<p>I uploaded the torrent to the number one torrent sharing site, gave it a description imitating the <em>scene</em> and asked a few friends to help seed it.</p></blockquote>
<p>Fascinating story about what a game dev learned through intentional piracy of their product, notable at least for this chart:</p>
<p><img class="alignnone" alt="" src="http://i0.wp.com/www.greenheartgames.com/wp-content/uploads/2013/04/1day.png?resize=590%2C419" data-recalc-dims="1" /></p>
<blockquote><p><strong>Over 93.6% of players stole the game</strong>. We know this because our game contains some code to send <strong>anonymous</strong>-usage data to our server.</p></blockquote>
<p>Rather unfortunately, piracy appears to be a problem with indies just as much as with big-name publishers. And these guys even did the right thing and released the game without DRM. If you wonder why game publishers refuse to abandon DRM as a concept, look no further.</p>
<p>This is also why games are moving towards always-connected and pay-to-play; it avoids this problem altogether. If you don&#8217;t like that trend (and you shouldn&#8217;t), buy the games you play. Support developers.</p>
]]></content:encoded>
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		<title>Fighting GIFs</title>
		<link>http://ryanmarkel.com/feeder/?FeederAction=clicked&#038;feed=Posts&#038;seed=http%3A%2F%2Fryanmarkel.com%2F2013%2F04%2F29%2Ffighting-gifs%2F&#038;seed_title=Fighting+GIFs</link>
		<comments>http://ryanmarkel.com/2013/04/29/fighting-gifs/#comments</comments>
		<pubDate>Tue, 30 Apr 2013 04:11:28 +0000</pubDate>
		<dc:creator>Ryan Markel</dc:creator>
				<category><![CDATA[Markel!]]></category>
		<category><![CDATA[16-bit]]></category>
		<category><![CDATA[fighting games]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[pixel art]]></category>

		<guid isPermaLink="false">http://ryanmarkel.com/?p=6854</guid>
		<description><![CDATA[An awful lot of my adolescence was spent fighting friends in stages like the ones in this amazingly huge collection of fighting game backgrounds. The collection is SNK-heavy, but it illustrates the artistry that came from making something that has to sit in the background, yet be memorable. I have a particular fondness for the [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>An awful lot of my adolescence was spent fighting friends in stages like the ones in this amazingly huge collection of fighting game backgrounds.</p>
<p>The collection is SNK-heavy, but it illustrates the artistry that came from making something that has to sit in the background, yet be memorable. I have a particular fondness for the stages from <em>The Last Blade</em>.</p>
<p>Dealing with constraints does cool things to art.</p>
]]></content:encoded>
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